22RS Game Design – 10 Years in the Making

22RS-Game-Dev-10-Years-2

22RS Game Design – 10 Years in the Making

We chat to Garth Midgley about what inspired him to build 22RS.

  • Retro racing game ‘Stunt Car Racer’ was the driving inspiration behind the design for 22RS.
  • Giving people a racing experience they can’t get in the real world remains the central goal.
  • 22RS aims to give everyone, regardless of their socio-economic background, opportunity and access to participate in elite motorsports through professional online esports leagues.

Watch the PAX 2020 AMA to see the interview.

Shaking up the genre

Back in the late ’80s and early ’90s, Garth was playing Stunt Car Racer (not to be confused with the similar-looking game Stunts) on the Amiga 500. It was a super tough and very cool racing game in 3D with basic physics – cutting edge at the time – where you could drive on crazy roller coaster style tracks that had steep inclines, manic jumps and drawbridges. Stunt Car Racer became a key inspiration for 22 Racing Series.

“As a young kid,” Garth said, “I spent a lot of my gaming time racing with cars and tracks you could get in the real world. I couldn’t help but wonder, ‘Why do people keep creating games that replicate real-world experiences?’ I mean, it’s a game – it’s made up. It can be whatever and wherever you want it to be. I felt like we should be taking more advantage of the creative freedom that video games give you to immerse people into a fun and unique experience that you can’t in the real world.”

These thoughts stayed with him throughout his game development career. When the idea for 22 Racing Series came up over two decades ago – and then again a decade later, when the opportunity to build it finally arrived ­– he was determined to shake up the genre and make the changes he’d envisioned since he was a kid.

“With 22 Racing Series, you can drive vehicles at above Mach 1 (1,234 km+ per hour) on insane tracks while also using real physics, giving the game an element of realism and familiarity but allowing you to manoeuvre in ways that you could only dream about before. It’s a great mixture of accessibility but with a long tail of skill you can master – and I’m still mastering.”

He also points out that 22 Racing Series is a GOATiE team project. Everyone on the team has had a big say in the design and direction of the project. The game really evolved and expanded as a result of this collaboration.

'Stunt Car Racer'

Increasing accessibility to professional motorsports

From the very beginning, our ambition was to develop the game as an esport. Our business model reflected those of already established and successful real-life motorsports series – but with some improvements. “I like to refer to 22RS as the ‘F1 of the future’, which has naturally evolved into a virtual and online racing series,” Garth said.

Similarly to F1 and other elite motorsports series, 22RS is designed to run as an ongoing event over seasons, year-on-year, with no intention of ending. So, you buy the game once, and you can play it for the rest of your life and maybe even hand your licence down to your children. 

An esport racing game that never ends

From the very beginning, the ambition was to develop the game as an esport, with a business model reflecting those of already established and successful real-life motorsports series – but with some improvements.  “I like to refer to 22RS as the ‘F1 of the future’ which has naturally evolved into a virtual and online racing series. 

Similarly to the F1, and any other elite motorsports series, 22RS is designed to run as an ongoing event over seasons, year-on-year, with no intention of ending. So you buy the game once, and then you can play it for the rest of your life, and maybe even hand your license down to your children.” 

The Future of 22 Racing Series

Using traditional motorsports as a benchmark, the team at GOATi Entertainment are currently building a host of in-game and meta-game features and tools to bolster player engagement and maximise game longevity. These include unique team multiplayer modes and in-game branding and sponsorship tools.

Blockchain integration and smart contracts enable next-level user content creation, monetisation, tournaments with seamless and transparent payouts, and more.

Stay tuned to find out when these new features go live, or sign up to our newsletter.




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