Up until now, 22RS players on Pavillion have had access to asynchronous multiplayer and local multiplayer. In asynchronous multiplayer, lap times are saved to global online leaderboards, so players can compete against each other’s lap times, but they don’t race against each other in real time. Local multiplayer allows players to compete against each other in real-time, but they’ve got to be on the same network/in the same location.
Synchronous multiplayer, on the other hand, allows players in different locations to compete against each other in real time.
“We’re excited to be nearing the release of our online (synchronous) multiplayer. This will take our already very competitive competition to the next level,” Garth said. “It’ll really ratify our new team game modes and allow us to launch our ‘royale’ race modes, with numbers of concurrent players never seen before in racing games. It’s going to be epic.”